Equipment Stats

If you see any missing information or inaccuracy, please let me know, especially for the accessories.

Possible Bonus Attributes on Each Level 50+ Equipment

Weapons
Dagger
  • Strength
  • Dexterity
  • Intelligence
  • Luck
  • Physical Attack
  • Piercing
  • Physical Piercing
  • Critical Rate
  • Poison Damage
  • Boss Damage
  • Total Damage
  • Critical Damage
Longsword
  • Strength
  • Dexterity
  • Intelligence
  • Luck
  • Physical Attack
  • Piercing
  • Physical Piercing
  • Critical Rate
  • Holy Damage
  • Boss Damage
  • Total Damage
  • Critical Damage
Scepter
  • Strength
  • Dexterity
  • Intelligence
  • Luck
  • Magic Attack
  • Piercing
  • Magic Piercing
  • Critical Rate
  • Holy Damage
  • Boss Damage
  • Total Damage
  • Critical Damage
Throwing Stars
  • Strength
  • Dexterity
  • Intelligence
  • Luck
  • Physical Attack
  • Piercing
  • Physical Piercing
  • Critical Rate
  • Dark Damage
  • Boss Damage
  • Total Damage
  • Critical Damage
Greatsword
  • Strength
  • Dexterity
  • Intelligence
  • Luck
  • Physical Attack
  • Piercing
  • Physical Piercing
  • Critical Rate
  • Dark Damage
  • Boss Damage
  • Total Damage
  • Critical Damage
Bow
  • Strength
  • Dexterity
  • Intelligence
  • Luck
  • Physical Attack
  • Piercing
  • Physical Piercing
  • Critical Rate
  • Fire Damage
  • Ice Damage
  • Boss Damage
  • Total Damage
  • Critical Damage
Staff
  • Strength
  • Dexterity
  • Intelligence
  • Luck
  • Magic Attack
  • Piercing
  • Magic Piercing
  • Critical Rate
  • Fire Damage
  • Ice Damage
  • Electric Damage
  • Boss Damage
  • Total Damage
  • Critical Damage
Cannon
  • Strength
  • Dexterity
  • Intelligence
  • Luck
  • Physical Attack
  • Piercing
  • Physical Piercing
  • Critical Rate
  • Fire Damage
  • Electric Damage
  • Boss Damage
  • Total Damage
  • Critical Damage
Codex
  • Strength
  • Dexterity
  • Intelligence
  • Luck
  • Magic Attack
  • Piercing
  • Magic Piercing
  • Critical Rate
  • Holy Damage
  • Total Damage
  • Critical Damage
Shield
  • Strength
  • Dexterity
  • Intelligence
  • Luck
  • Physical Attack
  • Piercing
  • Physical Piercing
  • Critical Rate
  • Holy Damage
  • Boss Damage
  • Total Damage
  • Critical Damage
  • Fire Damage Reduction
  • Ice Damage Reduction
  • Electric Damage Reduction
  • Poison Damage Reduction
  • Dark Damage Reduction
  • Holy Damage Reduction
  • Recovery Effects from Ally Skills
Armor
Headgear
  • Health
  • Strength
  • Dexterity
  • Intelligence
  • Luck
  • Physical Attack
  • Magic Attack
  • Accuracy
  • Critical Evasion
  • Boss Damage
  • Physical Resistance
  • Magic Resistance
  • Evasion
  • Melee Damage Reduction
  • Ranged Damage Reduction
  • Fire Damage Reduction
  • Ice Damage Reduction
  • Electric Damage Reduction
  • Poison Damage Reduction
  • Dark Damage Reduction
  • Holy Damage Reduction
  • Stun Duration Reduction
  • Restores health upon defeating an enemy
Suit
  • Health
  • Strength
  • Dexterity
  • Intelligence
  • Luck
  • Physical Attack
  • Magic Attack
  • Accuracy
  • Critical Evasion
  • Boss Damage
  • Physical Resistance
  • Magic Resistance
  • Evasion
  • Melee Damage Reduction
  • Ranged Damage Reduction
  • Fire Damage Reduction
  • Ice Damage Reduction
  • Electric Damage Reduction
  • Poison Damage Reduction
  • Dark Damage Reduction
  • Holy Damage Reduction
  • Stun Duration Reduction
  • Restores health upon defeating an enemy
Top
  • Health
  • Strength
  • Dexterity
  • Intelligence
  • Luck
  • Physical Attack
  • Magic Attack
  • Accuracy
  • Critical Evasion
  • Boss Damage
  • Physical Resistance
  • Magic Resistance
  • Evasion
  • Melee Damage Reduction
  • Ranged Damage Reduction
  • Fire Damage Reduction
  • Ice Damage Reduction
  • Electric Damage Reduction
  • Poison Damage Reduction
  • Dark Damage Reduction
  • Holy Damage Reduction
  • Stun Duration Reduction
  • Restores health upon defeating an enemy
Bottom
  • Health
  • Strength
  • Dexterity
  • Intelligence
  • Luck
  • Physical Attack
  • Magic Attack
  • Accuracy
  • Critical Evasion
  • Boss Damage
  • Physical Resistance
  • Magic Resistance
  • Evasion
  • Melee Damage Reduction
  • Ranged Damage Reduction
  • Fire Damage Reduction
  • Ice Damage Reduction
  • Electric Damage Reduction
  • Poison Damage Reduction
  • Dark Damage Reduction
  • Holy Damage Reduction
  • Stun Duration Reduction
  • Restores health upon defeating an enemy
Gloves
  • Health
  • Strength
  • Dexterity
  • Intelligence
  • Luck
  • Physical Piercing
  • Magic Piercing
  • Critical Evasion
  • Boss Damage
  • Physical Resistance
  • Magic Resistance
  • Evasion
  • Melee Damage Reduction
  • Ranged Damage Reduction
  • Fire Damage Reduction
  • Ice Damage Reduction
  • Electric Damage Reduction
  • Poison Damage Reduction
  • Dark Damage Reduction
  • Holy Damage Reduction
  • Stun Duration Reduction
  • Restores health upon defeating an enemy
Shoes
  • Health
  • Strength
  • Dexterity
  • Intelligence
  • Luck
  • Movement Speed
  • Physical Attack
  • Magic Attack
  • Accuracy
  • Critical Evasion
  • Boss Damage
  • Physical Resistance
  • Magic Resistance
  • Evasion
  • Melee Damage Reduction
  • Ranged Damage Reduction
  • Fire Damage Reduction
  • Ice Damage Reduction
  • Electric Damage Reduction
  • Poison Damage Reduction
  • Dark Damage Reduction
  • Holy Damage Reduction
  • Stun Duration Reduction
  • Restores health upon defeating an enemy
Accessories
Cape
  • Piercing
  • Attack Speed
  • Damage to Boss Enemies
  • Fire Damage
  • Ice Damage
  • Electric Damage
  • Poison Damage
  • Dark Damage
  • Holy Damage
  • Fire Damage Reduction
  • Ice Damage Reduction
  • Electric Damage Reduction
  • Poison Damage Reduction
  • Dark Damage Reduction
  • Holy Damage Reduction
  • Critical Rate
  • Critical Damage
  • Debuff Duration Reduction
  • Movement Speed
Belt
  • Piercing
  • Attack Speed
  • Damage to Boss Enemies
  • Fire Damage
  • Ice Damage
  • Electric Damage
  • Poison Damage
  • Dark Damage
  • Holy Damage
  • Fire Damage Reduction
  • Ice Damage Reduction
  • Electric Damage Reduction
  • Poison Damage Reduction
  • Dark Damage Reduction
  • Holy Damage Reduction
  • Critical Rate
  • Critical Damage
  • Melee Damage
  • Ranged Damage
  • Decreases enemy knockback resistance
Earrings
  • Piercing
  • Attack Speed
  • Damage to Boss Enemies
  • Accuracy
  • Ranged Damage
  • Melee Damage
  • Stun Duration Reduction
  • Fire Damage
  • Ice Damage
  • Electric Damage
  • Poison Damage
  • Dark Damage
  • Holy Damage
  • Critical Damage
  • Critical Rate
Amulet
  • Piercing
  • Attack Speed
  • Damage to Boss Enemies
  • Accuracy
  • Stun Duration Reduction
  • Fire Damage
  • Ice Damage
  • Electric Damage
  • Poison Damage
  • Dark Damage
  • Holy Damage
  • Magic Piercing
  • Physical Piercing
  • Critical Damage
  • Critical Rate
Ring
  • Piercing
  • Damage to Boss Enemies
  • Attack Speed
  • Accuracy
  • Ranged Damage
  • Fire Damage
  • Ice Damage
  • Electric Damage
  • Poison Damage
  • Dark Damage
  • Holy Damage
  • Critical Damage
  • Critical Rate
  • Decreases enemy knockback resistance
Unique Equipment
MK 52 Omega Propeller (Cape)
  • Attack Speed
  • Movement Speed
Balrog's Wings (Cape)
  • Piercing
  • Melee Damage
Shoo and Booboo's Hat (Headgear)
  • Health
  • Stun Duration Reduction
Shoo and Booboo's Belt (Belt)
  • Attack Speed
  • Skill Recovery Bonus
Pyrros Fard's Ring (Ring)
  • Intelligence
  • Fire Damage
Pyrros Fard's Gloves (Gloves)
  • Fire Damage
  • Fire Damage Reduction
Balrog's Horn (Headgear)
  • Health
  • Evasion
Forgotten Boots (Shoes)
  • Movement Speed
  • Ranged Damage Reduction
Balrog's Earrings (Earrings)
  • Attack Speed
  • Boss Damage
MK 52 Omega Earrings (Earrings)
  • Strength/Dexterity/Intelligence/Luck
  • Strength/Dexterity/Intelligence/Luck
Forgotten Heart (Amulet)
  • Piercing
  • Magic Piercing